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Connect to an organism by moving your organism into it.
Press Space to attach/detach the camera to/from your organism and move freely.
interactive virtual 3D space by Marlene Mautner & Markus Goldgruber
"Decolonized Mars - Deconvolution" stems from considerations of the Gaia hypothesis by Lynn Margulies and James Lovelock. Through an interactive computer game interface, participants overcome their human form and embark on a journey as an organism to/on an abstract Mars. The organism is continuously transformed, and its form changes with every connection with other organisms. The goal is to transform the terrain of the planet through connections with other organisms and thereby become the planet itself. (This happens by the players connecting with some organisms, thus also changing their own form and traveling into the interior of Mars. Once there, the organism scales to the size of the planet and creates the terrain of it.)
The forms of the organisms were created with the help of a 3D Generative Adversarial Network, using many 3D plant models as a dataset, serving as a metaphor for the DNA transformation of the organisms (inspired by the Wolbachia bacterium).
The game world and the 3D Generative Adversarial Networks were created and programmed by Markus Goldgruber.
Touch the forward or backward button on the lower area of your screen to move.
Touch the upper area of your screen to rotate.
Connect to an organism by moving your organism into it.
Press 'attach/detach' to attach/detach the camera from your organism and move freely.
interactive virtual 3D space by Marlene Mautner & Markus Goldgruber
"Decolonized Mars - Deconvolution" stems from considerations of the Gaia hypothesis by Lynn Margulies and James Lovelock. Through an interactive computer game interface, participants overcome their human form and embark on a journey as an organism to/on an abstract Mars. The organism is continuously transformed, and its form changes with every connection with other organisms. The goal is to transform the terrain of the planet through connections with other organisms and thereby become the planet itself. (This happens by the players connecting with some organisms, thus also changing their own form and traveling into the interior of Mars. Once there, the organism scales to the size of the planet and creates the terrain of it.)
The forms of the organisms were created with the help of a 3D Generative Adversarial Network, using many 3D plant models as a dataset, serving as a metaphor for the DNA transformation of the organisms (inspired by the Wolbachia bacterium).
The game world and the 3D Generative Adversarial Networks were created and programmed by Markus Goldgruber.
Press the left trigger to move forward.
Press the left grip button to move backward.
Connect to an organism by moving your organism into it.
Press the right trigger to attach/detach the camera from your organism and move freely.
Press the right grip button to transform your organism - after you have connected at least three organisms.
interactive virtual 3D space by Marlene Mautner & Markus Goldgruber
"Decolonized Mars - Deconvolution" stems from considerations of the Gaia hypothesis by Lynn Margulies and James Lovelock. Through an interactive computer game interface, participants overcome their human form and embark on a journey as an organism to/on an abstract Mars. The organism is continuously transformed, and its form changes with every connection with other organisms. The goal is to transform the terrain of the planet through connections with other organisms and thereby become the planet itself. (This happens by the players connecting with some organisms, thus also changing their own form and traveling into the interior of Mars. Once there, the organism scales to the size of the planet and creates the terrain of it.)
The forms of the organisms were created with the help of a 3D Generative Adversarial Network, using many 3D plant models as a dataset, serving as a metaphor for the DNA transformation of the organisms (inspired by the Wolbachia bacterium).
The game world and the 3D Generative Adversarial Networks were created and programmed by Markus Goldgruber.
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